Monday, October 26, 2009

CAR WALLPAPERS








GREAT WEB LAYOUT DESIGN...







GRAPHICS.....IN IPHONE. GREAT WALLPAPERS






VECTOR ARTS





Vector graphics is the use of geometrical primitives such as pointslinescurves, and shapes or polygon(s), which are all based on mathematical equations, to represent images in computer graphics.
Vector graphics formats are complementary to raster graphics, which is the representation of images as an array of pixels, as it is typically used for the representation of photographic images. There are instances when working with vector tools and formats is best practice, and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools

Sunday, October 18, 2009

WHAT MAKE GOOD LOGO?


What Makes a Good Logo?

There are two main criteria I use to create logos:

  1. Recognizable & Distinctive
    A logo should stand out and be recognizable amongst the visual clutter of other brands. You don't want your identity being confused with someone elses so it should be distinct from other logos preferably everywhere, but at least in an industry / country. 

  2. Usable
    A logo should be usable both in terms of its visual shape and in terms of its application. So for example if you had a logo that is a really, really long strip it's going to be hard to fit onto designs. Similarly if you have a logo that relies a lot of colour gradients and you need to get it printed in black and white you're going to run into troubles. That's not to say you can't have graduated logos or long and thin logos, but it's worth thinking hard about how the logo is going to be used. 

Wednesday, September 23, 2009

The Difference Between Art and Design




Perhaps the most fundamental difference between art and design that we can all agree on is their purposes.
Typically, the process of creating a work of art starts with nothing, a blank canvas. A work of art stems from a view or opinion or feeling that the artist holds within him or herself.
They create the art to share that feeling with others, to allow the viewers to relate to it, learn from it or be inspired by it.
The most renowned (and successful) works of art today are those that establish the strongest emotional bond between the artist and their audience.
By contrast, when a designer sets out to create a new piece, they almost always have a fixed starting point, whether a message, an image, an idea or an action.
The designer’s job isn’t to invent something new, but to communicate something that already exists, for a purpose.
That purpose is almost always to motivate the audience to do something: buy a product, use a service, visit a location, learn certain information. The most successful designs are those that most effectively communicate their message and motivate their consumers to carry out a task.

Monday, September 21, 2009

ADOBE FLASH..














Flash can manipulate vector and raster graphics, and supports bidirectional streaming of audio and video. It contains a scripting language called ActionScript. Several software products, systems, and devices are able to create or display Flash content, includingAdobe Flash Player, which is available free for most common web browsers, some mobile phones and for other electronic devices (usingFlash Lite). The Adobe Flash Professional multimedia authoring program is used to create content for the Adobe Engagement Platform, such as web applications, games and movies, and content for mobile phones and other embedded devices.
Files in the SWF format, traditionally called "ShockWave Flash" movies, "Flash movies" or "Flash games", usually have a .swf file extension and may be an object of a web page, strictly "played" in a standalone Flash Player, or incorporated into a Projector, a self-executing Flash movie (with the .exe extension in Microsoft Windows or .hqx for Macintosh). Flash Video files have a .flv file extension and are either used from within .swf files or played through a flv-aware player, such as VLC, or QuickTime and Windows Media Player with external codecs added.

TEXTURE..



Texture refers to Texture is sometimes used to describe the feel of non-tactile sensations. Texture can also be termed as a pattern that has been scaled down (especially in case of two dimensional non-tactile textures) where the individual elements that go on to make the pattern not distinguishable.
Texture may also refer to:
  • Texture (painting), feel of the canvas based on the paint used and its method of application
  • Texture (visual arts), refers to the element of design and its application in art.
  • Texture (music), a way to describe the overall sound created by the interaction of aspects of a piece of music
  • Texture (crystalline), the property of a material's individual crystallites sharing some degree of orientation
  • Texture (geology), the physical appearance or character of a rock
  • Texture mapping, a bitmap image applied to a surface in computer graphics
  • Texture (food), physical and chemical interaction of food in the mouth (Mouthfeel)
  • Textures (band), a metal band from the Netherlands
  • Soil texture, describes the relative proportion of grain sizes of a soil or any unconsolidated material
  • Texture (cosmology), a type of theoretical topological defect in the structure of spacetime.
  • Character structure, various life experiences resulting in the "texture" of one's character
  • Texture (roads), road surface characteristics with waves shorter than road roughness
  • Textures (software), a well known software program to typeset TeX and LaTeX on Macintosh computers
  • Texture (image processing), a set of metrics calculated in image processing designed to quantify the perceived texture of an image.
  • The overall feel of discourse in terms of its coherence and connectivity.
  • Microtexture of road surfaces
  • Macrotexture of road surfaces
  • Megatexture (roads) of road surfaces the properties held and sensations caused by the external surface of objects received through the sense of touch or feeling.

Saturday, September 19, 2009

MULTIMEDIA DESIGN..



Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only use traditional forms of printed or hand-produced material. Multimedia includes a combination of textaudiostill imagesanimationvideo, andinteractivity content forms.
Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance. Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimediaHypermedia can be considered one particular multimedia application.

Friday, September 18, 2009

JPEG, GIF AND PNG IMAGES..

There are many web pages devoted to describing the relative merits of using JPEG, GIF and PNG images. This page is a short summary of some of the things about these formats while designing the web pages for my department and while writing software to view medical images. This is not meant as a definitive guide, more a basic introduction with a few useful links.
There are three common formats used by web pages: GIF, JPEG and PNG. Each of these formats uses compression techniques to reduce the amount of time required to download images. In general, each has its own strengths and weaknesses:




Format
Strength
Weakness
GIF
Lossless (if < 257 colours)
Maximum of 256 colours, poor compression in situations where there are gradual changes in colours. Patented technology, requires a license: this patent will expire in August 2006.
JPEG
Millions of colours
Lossy: sharp edges will appear blurred. Does not support transparency.
PNG
Millions of colors, lossless
Not supported by older browsers.

Monday, September 14, 2009

HTML..

HTML, which stands for Hyper Text Markup Language, is the predominant markup language for web pages. It provides a means to createstructured documents by denoting structural semantics for text such as headings, paragraphs, lists etc as well as for links, quotes, and other items. It allows images and objects to be embedded and can be used to create interactive forms. It is written in the form of HTML elementsconsisting of "tags" surrounded by angle brackets within the web page content. It can include or can load scripts in languages such asJavaScript, which affect the behavior of HTML processors like Web browsers, and Cascading Style Sheets (CSS) to define the appearance and layout of text and other material. The W3C, maintainer of both HTML and CSS standards, encourages the use of CSS over explicit presentational markup.

ADVERTISING DESIGN..



Advertising design refers to the creation and organization of visual artwork used in advertisements (ads) for products and services. The designs used in advertising are created by graphic designers. Advertising agencies as well as theadvertising departments of corporations employ graphic designers to create and execute brochures, direct mail, web ads and print ads. Design elements used in advertisements include fancy lettering, borders, cartoons, illustrations and photographs. The main difference between advertising design and regular mainstream artwork is that advertising art must be designed to reach and compel the target audience to purchase products and services.


It’s important to realize that although advertising design is used to promote virtually every product and service sold today, it’s not something new. For instance, the logo for Bavarian Motor Works’ popular BMW automobiles was first created in 1917. The signature light blue and white used in the design are the traditional colors of Bavaria, Germany, where the cars are manufactured. The striking triangular check pattern is said to symbolize the rotation of a propeller. BMW’s logo design has worked well for the company’s advertising and has undergone only minor changes in the font and outlining details since 1917.
The illustrations and lettering used on packaging for foods and other products are also considered a part of advertising design since consumers are influenced by how a product looks when they decide whether to purchase it or choose a competing product. Graphic designers who work in the advertising industry usually require a four-year degree. Since creative jobs in advertising are competitive, a graphic designer may intern at an ad agency while still in school and then begin at an entry-level position after graduating college. Graphic designers often work with copywriters who write the words used in ads to create complete advertisingdesign pieces.

Friday, September 11, 2009

WHAT IS INTEGRATING TYPOGRAPHY?..


Integrating Typography and Motion in Visual Communication.
Typography is a critical tool in visual communication, in part because it can evoke human emotion by combining form with narrative text. Human feelings may serve asthe basis for the design of compelling images of a wide range of circumstances in oursurroundings. Emotion has a powerful voice, and it can be used in a soul-stirring way to convey the unique qualities of each individual.Over time, typography has gradually changed in response to major factors likeindividual differences, technological advancement, and cultural evolution.
Motion is physiologically linked to our self-awareness, and, as such, is always inseparable from
our daily experience. By its very nature, through such discernible attributes as direction
and velocity, the mere presence of motion cannot help but call to mind such qualities
as dynamism and energy. When combined through technological means, typography,
motion and emotion retain many of their separate characteristics, while they also
enable designers to make new, synergistic consequences.

In recent decades, technological innovation has greatly improved our potential for
visual communication. In particular, digital technology has provided almost limitless
opportunities for designers, artists and others to represent their concepts through
expressive visual forms. One result of this is kinetic typography, the combination of
typography and motion, or what is also sometimes called typographic animation.
Unlike static, print-based forms, kinetic typography uses motion to convey gestures
in ways that can function powerfully as visual images. As a medium, it is inherently
interdisciplinary, in the sense that it can integrate technology, typography, motion,
graphic design, music and literary narrative.
When we extend this marriage of typography and motion to graphic design education,
it is essential that we teach our students the fundamentals of kinetic typography before
expecting them to make innovative visual forms of concepts. These fundamentals
could be grouped into four categories, with the overall purpose of focusing on the
synergistic interaction of one component with another. All components interact with
and support all others, in the process of arriving at a rich, expressive message on
the stage (sometimes also known as ground or field of activity).

Monday, September 7, 2009

ILLUSTRATION..


An illustration is a visualisation such as a drawing, painting, photograph or other work of art that stresses subject more than form. The aim of an illustration is to elucidate or decorate a story, poem or piece of textual information (such as a newspaper article), traditionally by providing a visual representation of something described in the text. The editorial cartoon, also known as a political cartoon, is an illustration containing a political or social message.

Illustrations can be used to display a wide range of subject matter and serve a variety of functions, such as:

  • giving faces to characters in a story
  • displaying a number of examples of an item described in an academic textbook (e.g. A Typology)
  • visualising step-wise sets of instructions in a technical manual
  • communicating subtle thematic tone in a narrative
  • linking brands to the ideas of human expression, individuality and creativity
  • making a reader laugh or smile
  • for fun (to make laugh) funny